AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on iOS in the Netherlands Q4 2022
Explore the performance trends of the top 5 fidget toys games on iOS in the Netherlands during Q4 2022, highlighting weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the performance of the top 5 fidget toys games on iOS in the Netherlands exhibited varied trends in weekly downloads, revenue, and active users. Here is a detailed overview of each app's performance based on data from Sensor Tower.
Pixel Demolish saw a peak in weekly downloads in early October, reaching over 2K but then declined steadily to below 100 by the end of December. The app's weekly revenue was highest in mid-October at around $77 and decreased to nearly zero by the end of the year. Active users peaked at approximately 6.8K in mid-October and gradually declined to about 3.9K by the end of December.
Slime it: Slime Game Simulator maintained a consistent weekly revenue throughout the quarter, fluctuating between $18 and $38. However, the app's weekly downloads remained almost negligible. Active users showed a slow but steady decline from around 773 at the start of the quarter to about 645 by the end.
Automatoys experienced a notable peak in weekly downloads at the end of December, reaching 636. The app's weekly revenue hit its highest point at the start of the quarter with $112, then fluctuated around lower values. Active users initially decreased from 7.5K at the end of September to around 4.4K by the end of December, with some fluctuations in between.
Marble ASMR had a strong start in weekly downloads with around 2.7K at the end of September, maintaining over 1K weekly downloads until mid-November. Revenue saw a peak in early October at $46 and then varied, ending the quarter with no significant revenue. Active users showed a peak of 8.1K in early October and gradually declined to about 4.3K by the end of December.
Antistress - Satisfying Games! recorded minimal weekly downloads and revenue throughout the quarter. The highest weekly revenue was $22 at the end of November, while downloads peaked at 11 in late October. The app did not exhibit significant active user data for the quarter.
For more detailed insights and further data, visit Sensor Tower.